Studies of interactions between players and drawings.

 

Interactive design

In Kortjakje, the actors interact with drawings, with live responses to animations, and  animations responding in real time to the actors. During the initial stages of the project,  Mark sketched various interaction basics that were then tested live on the players. The contribution made by the players was considerable. The projections and interactions had to be tested live to enable the drawings to be developed to the next stage.
 Interactions between players and drawings. photography: Robert van Nimwegen

INTERVIEW
“The first week of rehearsals, in April, was a ‘test lab’ in which the players could experiment with projections and animations. Some of the drawings came to be used in ways entirely different from their original purpose, as the actors gave their own interpretation to them.”“During one of the breaks, the Ice Queen suddenly started to talk to the projections on her body. ‘Who am I?’, she wondered aloud. It changed her from an chilly sovereign into a queen with an identity crisis.” The Pikkenarie (Peckanary), a birdlike loudmouth, was also born on the stage. “During rehearsals he already existed in a rough draft, just a sketch”, Van Huystee explains. “I then tried to rush the processing in Flash, a piece of software that can bite you when you’re in too much of a hurry. It turned the bird into a rather moody character: one moment it was very cheerful, and the next it would screech with rage. Everybody loved it.”
[Lezen interview by Annemarie Terhell].